﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PipeGameWindow : LuaData
{
    public UIPanel chessboardPanel;
    public UIWidget chessboard;
    public UIWidget gridbg;
    public UIWidget grid;
    public UIWidget closeBtn;
    public UIWidget successConditionWidget;
    public Object successEffectObj;
    public UIWidget successTipObj;
}
